Digital Construction

Using VR to design for neurodivergent people

Maber is using VR to help generate designs that embrace neurodivergent people
The VR experience needs to convey how uncomfortable a space may be for neurodivergent people without being too uncomfortable for the headset user (Photo: Enzo Nardi)

Maber Architects has been using VR and gaming software to help simulate the types of uncomfortable sensory experiences neurodivergent people and people with neurodegenerative conditions are exposed to in today’s buildings, in the hope that it will ultimately lead to more empathetic designs.

It is estimated that around one in seven people are neurodivergent and because of that, a significant number find elements of the built environment stressful or uncomfortable. This overstimulation, called ‘sensory overload’, can lead to increased anxiety, fatigue, and poor mental health in the workplace.

As more has become known about the impacts that different spaces, surfaces and colours may have on those with neurodivergent and neurodegenerative cognitive profiles, clients and their architects are beginning to consider adapting the design of buildings to make them friendlier environments for a neurodiverse population.

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